Week 2 Situational RB Touches
All of the RB Data You Need for Fantasy Football.
The goal of this column is to highlight each RB’s role only using data. Throughout the week, I’ll watch the games to see why a player is being used in the way they are. Make sure you’re subscribed to our YouTube Channel and The Underdog Football Show on all podcast platforms.
Before we get to the data, here’s a $10 sign-up bonus to play DFS and Player Prop Games on Underdog Fantasy. Literally free money.
Week 1-2 Opportunities, Carries, and Targets
There are 93 RBs who had at least 1 opportunities (targets + carries) in Week 1 or 2, not including Week 2 Monday Night Football.
Week 1–2 Early Down vs. Third Down Touches
There were 93 RBs who had at least 1 opportunities (targets + carries) in Week 1 or 2, not including Week 2 Monday Night Football. “Early Down” are opportunities on first- and second-down. “Late Down” are opportunities on third- and fourth-down. Passing-down backs typically have higher “Late Down Rates”.
Week 1–2 Dream Opportunities
“Inside 5” means opportunities inside the five-yard line (aka goal-line opportunities). “Passing Situation Targets” are targets during two-minute drills, targets on 3rd- or 4th-and-long, or targets while clearly trailing (all while removing garbage time). Getting the goal-line touches and playing on passing downs are key to fantasy production. “Dream Opps” are the two metrics combined. “Dream Opp Rate” is the percentage of total opportunities that are dream opportunities.
Week 1–2 Two-Minute Drill Targets
16.4% of all targets to RBs happen in the two-minute drills, and that expands to over 21% if we also include the two additional minutes leading into the 4th quarter two-minute drill. With that much target production happening in that situation, I know what to track it all.
Week 1–2 Garbage Time Opportunities
“Garbage Time” is opportunities (targets + carries) when a player’s team has an in-game winning percentage of 5% and lower or 95% and higher. The higher the garbage rate, the more likely the player won’t have a big role in close-game situations in general.